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3do_teo_idol_fish.3do
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Text File
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1999-11-15
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10KB
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222 lines
# MODEL 'teo_idol_fish.3do' created from 'H:\Process\3d\Vrml\teo_idol_fish.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:idol_fish_bse.MAT
1:idol_fish_sde.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.022500
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.022500
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME IDOL_FISH
RADIUS 0.029065
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 24
# num: x: y: z: i:
0: -0.012500 -0.011500 -0.022500 0.000000 0.000000 0.000000 1.000000
1: 0.012500 -0.011500 -0.022500 0.000000 0.000000 0.000000 1.000000
2: -0.012500 -0.011500 -0.012500 0.000000 0.000000 0.000000 1.000000
3: 0.012500 -0.011500 -0.012500 0.000000 0.000000 0.000000 1.000000
4: 0.007172 -0.002000 0.019500 0.000000 0.000000 0.000000 1.000000
5: 0.000000 0.006172 0.022500 0.000000 0.000000 0.000000 1.000000
6: -0.007172 -0.002000 0.019500 0.000000 0.000000 0.000000 1.000000
7: 0.000000 -0.009172 0.021500 0.000000 0.000000 0.000000 1.000000
8: 0.012500 0.013500 -0.012500 0.000000 0.000000 0.000000 1.000000
9: 0.005000 0.001000 -0.007500 0.000000 0.000000 0.000000 1.000000
10: 0.010657 -0.001000 0.004500 0.000000 0.000000 0.000000 1.000000
11: 0.000000 0.015000 0.012500 0.000000 0.000000 0.000000 1.000000
12: 0.000000 -0.014000 0.011500 0.000000 0.000000 0.000000 1.000000
13: 0.000000 -0.009000 -0.007500 0.000000 0.000000 0.000000 1.000000
14: 0.000000 -0.014000 -0.008500 0.000000 0.000000 0.000000 1.000000
15: 0.000000 -0.019000 0.007500 0.000000 0.000000 0.000000 1.000000
16: 0.000000 0.019000 0.010500 0.000000 0.000000 0.000000 1.000000
17: 0.000000 0.018000 -0.005500 0.000000 0.000000 0.000000 1.000000
18: 0.000000 0.011000 -0.004500 0.000000 0.000000 0.000000 1.000000
19: -0.012500 0.013500 -0.012500 0.000000 0.000000 0.000000 1.000000
20: -0.005000 0.001000 -0.007500 0.000000 0.000000 0.000000 1.000000
21: -0.010657 -0.001000 0.004500 0.000000 0.000000 0.000000 1.000000
22: 0.012500 0.013500 -0.022500 0.000000 0.000000 0.000000 1.000000
23: -0.012500 0.013500 -0.022500 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 32
0: 0.000499 -0.018613
1: 0.999501 -0.018613
2: 0.999501 -0.494803
3: 0.000500 -0.494803
4: 0.470588 -0.505255
5: 0.951269 -0.752550
6: 0.470588 -0.999846
7: 0.048731 -0.752550
8: 0.526290 -0.485729
9: 0.105658 -0.714072
10: 0.552579 -0.913872
11: 0.337752 -0.999501
12: 0.868053 -0.685529
13: 0.741116 -0.970958
14: 0.999500 -0.571357
15: 0.736606 -0.143214
16: 0.868053 -0.114671
17: 0.210816 -0.228843
18: 0.000500 -0.656986
19: 0.026789 -0.200300
20: 0.473710 -0.143214
21: 0.145092 -0.000500
22: 0.802329 -0.000500
23: 0.526290 -0.485729
24: 0.552579 -0.913872
25: 0.802329 -0.000500
26: 0.821717 -0.000499
27: 0.643146 -0.143214
28: 0.464574 -0.000500
29: 0.135244 -0.000500
30: 0.313815 -0.228843
31: 0.492387 -0.000500
VERTEX NORMALS
# num: x: y: z:
0: -0.707107 -0.707107 0.000000
1: 0.707107 -0.707107 0.000000
2: -0.584463 -0.551705 0.594999
3: 0.526717 -0.579207 0.622164
4: 0.653009 0.054148 0.755412
5: 0.000000 0.336373 0.941729
6: -0.653009 0.054148 0.755412
7: -0.000000 -0.782523 0.622621
8: 0.562376 0.714174 0.416760
9: 0.924652 -0.026681 0.379877
10: 0.987694 -0.133027 -0.082244
11: 0.291997 0.905327 0.308416
12: 0.382091 -0.922307 0.057931
13: 0.271038 -0.919255 0.285498
14: 1.000000 0.000000 0.000000
15: 1.000000 0.000000 0.000000
16: 1.000000 0.000000 0.000000
17: 1.000000 0.000000 0.000000
18: 0.238303 0.932253 0.272242
19: -0.591044 0.728144 0.347093
20: -0.948699 0.024378 0.315239
21: -0.987694 -0.133028 -0.082244
22: 0.707107 0.707107 0.000000
23: -0.707107 0.707107 0.000000
FACES 30
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 1, 1 3, 2 2, 3
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 5, 5 6, 6
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 6, 6 7, 7
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 0 22, 1 8, 2 3, 3
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 22, 0 23, 1 19, 2 8, 3
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 23, 0 0, 1 2, 2 19, 3
6: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 10, 8 11, 9 4, 10
7: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 11, 9 5, 11 4, 10
8: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 12, 12 10, 8 7, 13
9: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 10, 8 4, 10 7, 13
10: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 15, 14 14, 16 13, 15 12, 12
11: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 18, 17 17, 19 16, 18 11, 9
12: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 10, 8 12, 12 13, 15
13: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 11, 9 10, 8 18, 17
14: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 18, 17 10, 8 9, 20
15: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 10, 8 13, 15 9, 20
16: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 8, 21 18, 17 9, 20 3, 22
17: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 20 13, 15 3, 22
18: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 11, 9 21, 23 6, 24
19: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 11 11, 9 6, 24
20: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 21, 23 12, 12 7, 13
21: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 24 21, 23 7, 13
22: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 12, 12 21, 23 13, 15
23: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 21, 23 11, 9 18, 17
24: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 21, 23 18, 17 20, 20
25: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 13, 15 21, 23 20, 20
26: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 20, 20 18, 17 19, 21 2, 25
27: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 13, 15 20, 20 2, 25
28: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 26 13, 27 2, 28
29: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 19, 29 18, 30 8, 31
FACE NORMALS
# num: x: y: z:
0: 0.000000 -1.000000 0.000000
1: 0.000000 -0.344635 0.938737
2: 0.000000 0.268629 0.963244
3: 1.000000 0.000000 0.000000
4: 0.000000 1.000000 0.000000
5: -1.000000 0.000000 0.000000
6: 0.859104 0.457163 0.230093
7: 0.749173 0.496552 0.438378
8: 0.810581 -0.527369 0.254636
9: 0.718596 -0.684764 0.121317
10: 1.000000 0.000000 0.000000
11: 1.000000 0.000000 0.000000
12: 0.711500 -0.679550 -0.178829
13: 0.790233 0.596516 -0.140357
14: 0.813851 0.497163 -0.300793
15: 0.801223 -0.400611 -0.444469
16: 0.539054 0.000000 0.842271
17: 0.336861 -0.168430 0.926367
18: -0.859104 0.457163 0.230093
19: -0.749173 0.496553 0.438378
20: -0.810581 -0.527369 0.254636
21: -0.718596 -0.684764 0.121317
22: -0.711500 -0.679550 -0.178829
23: -0.790233 0.596516 -0.140357
24: -0.813851 0.497163 -0.300793
25: -0.801223 -0.400611 -0.444469
26: -0.700140 0.140028 0.700140
27: -0.336861 -0.168430 0.926367
28: 0.000000 -0.894427 0.447214
29: 0.000000 0.954480 0.298275
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 IDOL_FISH